Meticulously designed platform levels culminate with a rhythm based reward, but there is so much character to everything Legends hosts. The Switch is an ideal fit in as much as it reminds us how incredible the game is, and how sad it is that, while Ubisoft ploughs onward with sequel after sequel for Assassin’s Creed, and even The Crew (I enjoy Ubisoft franchises, so this isn’t a criticism as such), we never got another foray into the stunning UbiArt engine world that Legends delivered. It was, ridiculously, 2013 when Legends first hit 360 and PS3, with PS Vita, Wii U, and eventually PS4 and Xbox One versions that came afterwards. I’m not saying it’s not a perfect fit, but it was available on PS Vita, too, and what you’re getting on the Switch is basically that version, with a slightly deeper Kung Foot experience (it now has Solo Mode and Tournament Mode) and the added functionality that lets you connect two Switch consoles to one another in order to play locally, even though nobody really does that outside of very specific situations and Nintendo review events.īut what I will say is that I always felt like Ubisoft’s Rayman Origins and Legends warranted a third game. Look, I respect you, okay? So I’m not going to sit here and sell you some nonsense about how perfect a fit Rayman Legends is for Switch.
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